![]() What questions will he be answering, that is up to, the audience. Don’t forget to head over to the PRGE Museum where you can see over a hundred pieces of original artwork used to create Nintendo Power!ĭescription: Coming from acrossed the pond and making his first apperance at Portland Retro Gaming Expo! Join Caddicarus for a Q&A session you won't want to miss. We will take a look at how some of your favorite art was created, who created it, and how it went from being a hand made piece of art to being published in a print magazine. An AMA will follow!"ĭescription: Ever wonder how Nintendo Power Magazine was made? Join Stephan Reese (Executive Director of the Interactive Art Collection) for a discussion about the Art of Nintendo Power: a look into the original art and production history of Nintendo Power Magazine. Through the years and his recent resurgence in popularity.ĭescription: With a combined 1.7 million subscribers, we've learned a lot over the years, and want to pass that along to you! Join us as we discuss the tips and tricks we've learned to help keep views up on scripted content. Go to the panel schedule » Read speaker bios »ĭescription: Warren Davis, designer/programmer of the original Q*bert arcade game, tells the history of Q*bert from the development of the original game through its reception, its various versions John Hancock, Reggie Williams, Kinsey Burke and Jason Lindsey at the Metal Jesus Rocks panel in 2015.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |